Elite former captain
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Revision as of 18:13, 3 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Elite former captain | ||
Appearance: | h | |
Health: | 25 | |
Armor: | 2 (+2 from equipped blue armor, total 4) | |
Accuracy: | +1 melee, +2 (minigun) or +9 (laser rifle) ranged | |
Melee Damage: | 3d3 = 3-9 = 6 avg | |
Projectile Damage: | Attacks with a laser rifle: (1d7)x5 = 5-35 = 20 avg; plasma damage
OR Attacks with a minigun: (1d6)x8 = 8-48 = 28 avg; bullet damage | |
Speed: | 90% | |
Standard Depth: | 70+ | |
Experience Value: | 320 | |
Inventory: | Minigun: 10mm ammo (x200), blue armor (equipped)
Laser Rifle: power cell (x50), blue armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | The weapon an Elite Former Captain has is chosen randomly when spawned. Has 20% plasma resistance from the blue armor it spawns in.
Elite formers never drop their weapon, and they leave no corpse upon death, but as long as they're not gibbed they will still drop their spare ammo, their armor, and any other items they find. | |
Ingame description: | These are the elite among the former captains. Beware of the superior firepower! Too bad their weapons are set to self-destruct on death. | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. |