Elite former commando

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Game Data Strategy
Elite former commando
Appearance: h
Health: 40
Armor: 2 (+2 from equipped blue armor, total 4)
Accuracy: +3 melee, +8 (tristar blaster) or +13 (missile launcher, napalm launcher) ranged
Melee Damage: 3d3 = 3-9 = 6 avg
Projectile Damage: Attacks with an missile launcher: 6d6 = 6-36 = 21 avg; fire damage, radius 3

OR

Attacks with a napalm launcher: 7d7 = 7-49 = 28 avg; fire damage, radius 2

OR

Attacks with a tristar blaster: (4d5)x3 = 4-20 each = 12 avg each; plasma damage, radius 2

Speed: 100%
Standard Depth: 80+
Experience Value: 608
Inventory: Missile Launcher: rocket (x20), blue armor (equipped)

Napalm Launcher: rocket (x12), blue armor (equipped)

Tristar Blaster: power cell (x60), blue armor (equipped)

AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: The weapon an Elite Former Commando has is chosen randomly when it is spawned. Takes no damage from fluids. It has 20% plasma resistance from the blue armor it spawns in.

Elite formers never drop their weapon, and they leave no corpse upon death, but as long as they're not gibbed they will still drop their spare ammo, their armor, and any other items they find.

Ingame description: As expected, these ex-human soldiers are the best of the best! Armored, resilient and with superior firepower! Too bad their weapons are set to self-destruct on death.
Comments/special: Will run through any fluids. Avoids player as much as possible, but will use its melee attack when in range.
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