Pain elemental
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Revision as of 17:38, 3 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Pain elemental | ||
Appearance: | O | |
Health: | 40 | |
Armor: | 1 | |
Accuracy: | +2 melee | |
Melee Damage: | 4d3 = 4-12 = 8 avg | |
Projectile Damage: | None | |
Speed: | 100% | |
Standard Depth: | 10-40 | |
Experience Value: | 128 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | N/A | |
Special abilities: | This enemy flies, so it is immune to both damage and movement-slowing from fluids. Rather than attacking the player, it spawns lost souls (x3) (25% chance per action) | |
Ingame description: | Pain, pain, pain - this is the only thing these monsters live by, and the only thing they deliver. Wait, look again - they also deliver lost souls! | |
Comments/special: | Avoids player as much as possible, and will not use its melee attack even when the player is in its face. Will move through any fluid without hesitation. Does not infight with other monsters (and since it's unable to directly hurt other monsters, no monster will infight it). Has a higher chance of spawning more lost souls if the player shoots it from outside of its visual range.
Upon death, it spawns three lost souls and leaves no corpse (but no lost souls will spawn if the Pain Elemental is gibbed). |