Lost soul
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Revision as of 17:24, 3 September 2025 by Omega Tyrant (Talk | contribs)
| Game Data | Strategy |
| Lost soul | ||
| Appearance: | s | |
| Health: | 10 | |
| Armor: | 0 | |
| Accuracy: | +12 melee (if its charge connects, see below) | |
| Melee Damage: | 3d3 = 3-9 = 6 avg | |
| Projectile Damage: | None | |
| Speed: | 100% | |
| Standard Depth: | 6-16 | |
| Experience Value: | 47 | |
| Inventory: | None | |
| AI habits: | Uses items: | No |
| Uses doors: | No | |
| Attack %: | 60% | |
| Special abilities: | This enemy flies, so it is immune to both damage and movement-slowing from fluids. Has 50% bullet and 75% fire resistance. | |
| Ingame description: | Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces... | |
| Comments/special: | Leaves no corpse on death. Will run through any fluid to reach the player. Will not infight with other monsters. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can dodge a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles. | |