Pain elemental
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Revision as of 05:05, 7 August 2024 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Pain elemental | ||
Appearance: | O | |
Health: | 40 | |
Armor: | 1 | |
Accuracy: | +2 melee | |
Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
Projectile Damage: | None | |
Speed: | 100% | |
Standard Depth: | 12-40 | |
Experience Value: | 128 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | N/A | |
Special abilities: | Takes no damage from fluids. Spawns lost souls (x3) (25% chance per action) | |
Ingame description: | Pain, pain, pain - this is the only thing these monsters live by, and the only thing they deliver. Wait, look again - they also deliver lost souls! | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation. Has a higher chance of spawning more lost souls if the player shoots it from outside of its visual range.
Upon death, it spawns three lost souls and leaves no corpse (but no lost souls will spawn if the Pain Elemental is gibbed). |