Nightmare imp
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Revision as of 03:21, 7 August 2024 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Nightmare imp | ||
Appearance: | i | |
Health: | 35 | |
Armor: | 0 | |
Accuracy: | +6 melee, +6 ranged | |
Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
Projectile Damage: | 2d6 = 2-12 = 7 avg: plasma damage, radius 1 | |
Speed: | 115% | |
Standard Depth: | 30-60 | |
Experience Value: | 128 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 50 | |
Special abilities: | Has 50% fire resistance. Takes no damage from fluids. | |
Ingame description: | Are you seeing things? What's with the color change? And why is it taking so much longer to kill these things!? | |
Comments/special: | Will run through any fluid to reach the player. Their fireballs are additionally much more difficult to dodge than regular Imp fireballs. |