Lost soul
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Revision as of 14:49, 3 November 2019 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Lost soul | ||
Appearance: | s | |
Health: | 10 | |
Armor: | 0 | |
Accuracy: | +12 melee (if it's charge connects, see below) | |
Melee Damage: | 1d3+4 = 5-7 = 6 avg | |
Projectile Damage: | None | |
Speed: | Varies | |
Standard Depth: | 6-16 | |
Experience Value: | 47 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | N/A | |
Special abilities: | Takes no damage from fluids. Has 50% bullet and 75% fire resistance. | |
Ingame description: | Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces... | |
Comments/special: | Leaves no corpse on death. Will run through any fluid to reach the player (and is safe from them). Normally moves slowly, but becomes very fast when it charges to attack. The player can move out of the way of a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit. |