Phobos Anomaly
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Revision as of 19:18, 4 April 2012 by Shark20061 (Talk | contribs)
Game Data | Strategy |
Phobos Anomaly | |
Depth: | 8 |
Entrance Text: | You sense a certain tension. |
Reward Text: | N/A |
Exit Text: | You feel yanked away in a non-existant direction! |
Monsters on ITYTD: | bruiser brother (x2) |
Monsters on HNTR: | lost soul (x14), cacodemon (x2), bruiser brother (x2) |
Monsters on HMP: | lost soul (x8), demon (x4), cacodemon (x4), bruiser brother (x2) |
Monsters on UV: | demon (x8), imp (x4), cacodemon (x4), bruiser brother (x2) |
Monsters on N!: | nightmare demon (x8), nightmare imp (x4), nightmare cacodemon (x4), bruiser brother (x2) |
Rewards: | red armor, Large Health Globe (x2), large med-pack (x2), 10mm ammo (2x24), rocket (5x3) |
Description/tips: | This level marks transition between the Phobos levels and the Deimos levels. |
Map |
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This map shows the Ultra-violence monsters.
On I'm Too Young To Die, all monsters except the bruiser brothers are removed. On Hey, Not Too Rough, all monsters other than cacodemons are replaced with lost souls. On Hurt Me Plenty, demons are replaced with lost souls, and imps are replaced with demons. On Nightmare!, imps are replaced with nightmare imps, demons are replaced with nightmare demons, and cacodemons are replaced with nightmare cacodemons. The "X"s indicate columns (vertical lines) that, when crossed, cause walls to disappear. The first X causes the magenta walls to disappear (except on ITYTD), and the second X causes the white walls to disappear. |