Revenant
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Revision as of 23:54, 22 July 2011 by Game Hunter (Talk | contribs)
Revenant | ||
Appearance: | R | |
Health: | 30 | |
Armor: | 4 | |
Accuracy: | +4 melee, +4 ranged | |
Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
Projectile Damage: | 5d5 = 5-25 = 15 avg: fire damage, radius 1 | |
Speed: | 120% | |
Standard Depth: | 13+ | |
Experience Value: | 452 | |
Inventory: | Rocket (x3) | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 50% | |
Special abilities: | Ranged attack is homing: it always hits its target tile. | |
Ingame description: | Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do. | |
Comments/special: | N/A |