Elite former captain
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Revision as of 01:43, 20 September 2024 by Omega Tyrant (Talk | contribs)
| Game Data | Strategy |
| Elite former captain | ||
| Appearance: | h | |
| Health: | 25 | |
| Armor: | 2 (+2 from equipped blue armor, total 4) | |
| Accuracy: | +1 melee, +1 (minigun) OR +8 (laser rifle) ranged | |
| Melee Damage: | 1d3+5 = 6-8 = 7 avg | |
| Projectile Damage: | Attacks with a laser rifle: (1d7)x5 = 5-35 = 20 avg
OR Attacks with a minigun: (1d6)x8 = 8-48 = 28 avg | |
| Speed: | 90% | |
| Standard Depth: | 70+ | |
| Experience Value: | 320 | |
| Inventory: | Minigun: 10mm ammo (x200), blue armor (equipped)
Laser Rifle: power cell (x50), blue armor (equipped) | |
| AI habits: | Uses items: | Yes |
| Uses doors: | Yes | |
| Attack %: | 75 | |
| Special abilities: | 20% plasma resist from blue armor.
Weapon is picked randomly for each elite former captain. Elite formers never drop their weapon, and they leave no corpse upon death. | |
| Ingame description: | These are the elite among the former captains. Beware of the superior firepower! Too bad their weapons are set to self-destruct on death. | |
| Comments/special: | N/A | |