Elite former captain
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Revision as of 01:42, 20 September 2024 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Elite former captain | ||
Appearance: | h | |
Health: | 25 | |
Armor: | 2 (+2 from equipped blue armor, total 4) | |
Accuracy: | +1 melee, +1 (minigun) OR +8 (laser rifle) ranged | |
Melee Damage: | 1d3+5 = 2-4 = 3 avg | |
Projectile Damage: | Attacks with a laser rifle: (1d7)x5 = 5-35 = 20 avg
OR Attacks with a minigun: (1d6)x8 = 8-48 = 28 avg | |
Speed: | 90% | |
Standard Depth: | 70+ | |
Experience Value: | 320 | |
Inventory: | Minigun: 10mm ammo (x200), blue armor (equipped)
Laser Rifle: power cell (x50), blue armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | 20% plasma resist from blue armor.
Weapon is picked randomly for each elite former captain. Elite formers never drop their weapon, and they leave no corpse upon death. | |
Ingame description: | These are the elite among the former captains. Beware of the superior firepower! Too bad their weapons are set to self-destruct on death. | |
Comments/special: | N/A |