Arch-vile
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Revision as of 09:32, 11 April 2017 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Arch-vile | ||
Appearance: | V | |
Health: | 70 | |
Armor: | 2 | |
Accuracy: | +2 melee, N/A ranged (see below) | |
Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
Projectile Damage: | 20d1 = 20 always; fire damage, radius 2 | |
Speed: | 160% | |
Standard Depth: | 16+ | |
Experience Value: | 608 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 50 | |
Special abilities: | Resurrects dead monsters (25% chance per action). Resurrected monsters take 4.0 game seconds to "activate", or become active in combat or other actions. Arch-viles are additionally immune to damaging fluids. | |
Ingame description: | The worst thing you could encounter. With some unholy power far beyond your grasp they attack you with hellish flame, and are able to summon back the enemies you've worked so hard to banish! | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. Even though they're immune to fluids, Arch-viles will avoid them and immediately step out of a fluid tile if knocked into one, while remaining indefinitely still if they're knocked into fluids without a non-fluid tile immediately adjacent. |