Spider Mastermind
From DoomRL Wiki
Game Data | Strategy |
Spider Mastermind | ||
Appearance: | M | |
Health: | 250+10×difficulty2 = 260, 290, 340, 410, 500 | |
Armor: | 2 | |
Accuracy: | +4 melee, +4 ranged | |
Melee Damage: | 1d3+3 = 4-6 = 5 avg | |
Projectile Damage: | (3d5)x4 = 12-60 = 36 avg: plasma damage | |
Speed: | 150% | |
Standard Depth: | Dis | |
Experience Value: | 0 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | 60% | |
Special abilities: | Takes no damage from fluids nor from its own attacks. Immune to knockback. If she takes 20 or more damage from a single hit, she flinches. | |
Ingame description: | You guess the Arachnotrons had to come from somewhere. Hi, mom. She doesn't have a plasma gun, so thank heaven for small favors. Instead, she has a super-chaingun. | |
Comments/special: | Only found at Dis. Killing her is necessary to win the game. |