Nightmare cacodemon
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Revision as of 18:21, 3 September 2025 by Omega Tyrant (Talk | contribs)
Game Data | Strategy |
Nightmare cacodemon | ||
Appearance: | O | |
Health: | 100 | |
Armor: | 2 | |
Accuracy: | +6 melee, +6 ranged | |
Melee Damage: | 5d3 = 5-15 = 10 avg | |
Projectile Damage: | 3d7 = 3-21 = 12 avg: plasma damage, radius 1 | |
Speed: | 120% | |
Standard Depth: | 51+ | |
Experience Value: | 320 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | 50 | |
Special abilities: | This enemy flies, so it is immune to both damage and movement-slowing from fluids. Has 50% resistances to fire, acid, and plasma damage. | |
Ingame description: | Hell's latest improvement on demonic warfare - they're stronger, tougher, and angrier than ever. | |
Comments/special: | Will run through any fluid to reach player. Their fireballs are additionally more difficult to dodge than regular Cacodemon fireballs. |