Nightmare imp
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Revision as of 18:15, 3 September 2025 by Omega Tyrant (Talk | contribs)
| Game Data | Strategy |
| Nightmare imp | ||
| Appearance: | i | |
| Health: | 35 | |
| Armor: | 0 | |
| Accuracy: | +6 melee, +6 ranged | |
| Melee Damage: | 4d3 = 4-12 = 8 avg | |
| Projectile Damage: | 2d6 = 2-12 = 7 avg: plasma damage, radius 1 | |
| Speed: | 120% | |
| Standard Depth: | 30-60 | |
| Experience Value: | 128 | |
| Inventory: | None | |
| AI habits: | Uses items: | No |
| Uses doors: | Yes | |
| Attack %: | 50 | |
| Special abilities: | Takes no damage from fluids. Has 50% fire resistance. | |
| Ingame description: | Are you seeing things? What's with the color change? And why is it taking so much longer to kill these things!? | |
| Comments/special: | Will run through any fluid to reach the player. Their fireballs are additionally much more difficult to dodge than regular Imp fireballs. | |