Shambler
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Revision as of 23:45, 3 September 2025 by Omega Tyrant (Talk | contribs)
| Game Data | Strategy |
| Shambler | ||
| Appearance: | B | |
| Health: | 80+5×difficulty2 = 85,100,125,160,205 | |
| Armor: | 3 | |
| Accuracy: | +4 melee, +4 ranged | |
| Melee Damage: | 5d3 = 5-15 = 10 avg | |
| Projectile Damage: | 4d5 = 4-20 = 12 avg: plasma damage | |
| Speed: | 100% | |
| Standard Depth: | Hell's Armory, Deimos Lab, or 60 and lower on A100 | |
| Experience Value: | 608 | |
| Inventory: | None | |
| AI habits: | Uses items: | No |
| Uses doors: | Yes | |
| Attack %: | 75 | |
| Special abilities: | Takes no damage from fluids. May randomly teleport (15% chance per action), where if it does it'll teleport onto a random tile within a radius of 8 around the player. It additionally passively regenerates health (+1 HP per action). | |
| Ingame description: | Even other monsters fear him, so expect a clobbering. He shrugs off explosions. Good luck. | |
| Comments/special: | Hunts player precisely, will run through any fluid to reach player. Its projectile is additionally unusually difficult to dodge, though it'll create no explosion on impact unlike most other single-shot projectiles. Despite its ingame description saying it "shrugs off explosions", it doesn't have any resistances to explosive weapons. | |