Difference between revisions of "Arch-vile"
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monster_name=Arch-vile| | monster_name=Arch-vile| |
Revision as of 02:34, 29 July 2011
Game Data | Strategy |
Arch-vile | ||
Appearance: | V | |
Health: | 70 | |
Armor: | 2 | |
Accuracy: | +2 melee, N/A ranged (see below) | |
Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
Projectile Damage: | 11d1 = 11 always; plasma damage, radius 1 | |
Speed: | 160% | |
Standard Depth: | 16+ | |
Experience Value: | 608 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 50 | |
Special abilities: | Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (25% chance per action). | |
Ingame description: | The worst thing you could encounter. With some unholy power far beyond your grasp they attack you with hellish flame, and are able to summon back the enemies you've worked so hard to banish! | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. |