Difference between revisions of "Pain elemental"

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monster_name=Pain elemental|

Revision as of 02:33, 29 July 2011

Game Data Strategy
Pain elemental
Appearance: O
Health: 40
Armor: 1
Accuracy: +2 melee
Melee Damage: 1d3+6 = 7-9 = 8 avg
Projectile Damage: None
Speed: 100%
Standard Depth: 12-20
Experience Value: 128
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: N/A
Special abilities: Takes no damage from fluids. Spawns lost souls (x3) (25% chance per action)
Ingame description: Pain, pain, pain - this is the only thing these monsters live by, and the only thing they deliver. Wait, look again - they also deliver lost souls!
Comments/special: Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation.
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