Difference between revisions of "Combat shotgun"
From DoomRL Wiki
m (average to 1 decimal point) |
m (plural seconds) |
||
Line 6: | Line 6: | ||
weapon_accuracy=+0| | weapon_accuracy=+0| | ||
weapon_ftime=1.0 second| | weapon_ftime=1.0 second| | ||
− | weapon_rtime=Reload - 0.7 | + | weapon_rtime=Reload - 0.7 seconds |
− | Pump - 0.2 | + | Pump - 0.2 seconds| |
weapon_clip=5| | weapon_clip=5| | ||
weapon_ammo=[[Shotgun shell]]| | weapon_ammo=[[Shotgun shell]]| |
Revision as of 00:48, 23 July 2011
Combat shotgun | |
Damage: | 7d3/6-21, focused shotgun blast |
Average Damage: | 14 × 0.95 = 13.1 |
Damage Type: | Shrapnel |
Accuracy: | +0 |
Base Fire Time: | 1.0 second |
Base Reload Time: | Reload - 0.7 seconds
Pump - 0.2 seconds |
Clip Size: | 5 |
Ammunition: | Shotgun shell |
Alternate Fire: | N/A |
Alternate Reload: | Full reload |
How to get it: | Random (2+) |
Quote on pickup: | Pump'n'roll! |
Appearance: | } |
Ingame Description: | Nothing beats the sound of pumping a combat shotgun. |
Comments/special: | The combat shotgun must be pumped after shot in order to fire the next shell in the clip. You can pump the shotgun by moving or by reloading. When not pumping, reloading only reloads one shell at a time. |
Source: | Real life |