Difference between revisions of "Nightmare arch-vile"
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Game Hunter (Talk | contribs) (Created page with "{{Monsters| monster_name=Nightmare arch-vile| monster_looks=<font color="blue"><b>V</b></font>| monster_hp=150| monster_ac=3| monster_acc=+4 melee, +4 ranged| monster_melee=1d3+8...") |
Game Hunter (Talk | contribs) m (bad ranged accuracy) |
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| Line 4: | Line 4: | ||
monster_hp=150| | monster_hp=150| | ||
monster_ac=3| | monster_ac=3| | ||
| − | monster_acc=+4 melee, | + | monster_acc=+4 melee, N/A ranged (see below)| |
monster_melee=1d3+8 = 9-11 = 10 avg| | monster_melee=1d3+8 = 9-11 = 10 avg| | ||
monster_projectile=16d1 = 16 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 1| | monster_projectile=16d1 = 16 (always): [[damage type#plasma|plasma damage]], [[explosions|radius]] 1| | ||
Revision as of 00:32, 23 July 2011
| Nightmare arch-vile | ||
| Appearance: | V | |
| Health: | 150 | |
| Armor: | 3 | |
| Accuracy: | +4 melee, N/A ranged (see below) | |
| Melee Damage: | 1d3+8 = 9-11 = 10 avg | |
| Projectile Damage: | 16d1 = 16 (always): plasma damage, radius 1 | |
| Speed: | 180% | |
| Standard Depth: | 90+ | |
| Experience Value: | 1220 | |
| Inventory: | None | |
| AI habits: | Uses items: | No |
| Uses doors: | Yes | |
| Attack %: | 60 | |
| Special abilities: | Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (33% chance per action). | |
| Ingame description: | Oh God... *WHY* do they come in the nightmare version too? | |
| Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. | |