Difference between revisions of "Lost soul"
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| Omega Tyrant  (Talk | contribs)  (Through testing, I found its charge is 400% speed, as it'll alternate moving at .2 and .3 seconds) | Omega Tyrant  (Talk | contribs)   (Update for 0.10.0) | ||
| Line 5: | Line 5: | ||
| monster_hp=10| | monster_hp=10| | ||
| monster_ac=0| | monster_ac=0| | ||
| − | monster_acc=+12 melee (if  | + | monster_acc=+12 melee (if its charge connects, see below)| | 
| − | monster_melee= | + | monster_melee=3d3 = 3-9 = 6 avg| | 
| monster_projectile=None| | monster_projectile=None| | ||
| monster_speed=100%| | monster_speed=100%| | ||
| Line 14: | Line 14: | ||
| monster_pickup=No| | monster_pickup=No| | ||
| monster_doors=No| | monster_doors=No| | ||
| − | monster_atkchance= | + | monster_atkchance=60%| | 
| − | monster_abilities= | + | monster_abilities=This enemy flies, so it is immune to both damage and movement-slowing from [[fluids]]. Has 50% bullet and 75% fire resistance.| | 
| monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''| | monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''| | ||
| − | monster_other=Leaves no corpse on death. Will run through any fluid to reach the player. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can [[dodge]] a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles.}} | + | monster_other=Leaves no [[corpse]] on death. Will run through any fluid to reach the player. Will not [[infight]] with other monsters. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can [[dodge]] a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles.}} | 
Latest revision as of 17:24, 3 September 2025
| Game Data | Strategy | 
| Lost soul | ||
| Appearance: | s | |
| Health: | 10 | |
| Armor: | 0 | |
| Accuracy: | +12 melee (if its charge connects, see below) | |
| Melee Damage: | 3d3 = 3-9 = 6 avg | |
| Projectile Damage: | None | |
| Speed: | 100% | |
| Standard Depth: | 6-16 | |
| Experience Value: | 47 | |
| Inventory: | None | |
| AI habits: | Uses items: | No | 
| Uses doors: | No | |
| Attack %: | 60% | |
| Special abilities: | This enemy flies, so it is immune to both damage and movement-slowing from fluids. Has 50% bullet and 75% fire resistance. | |
| Ingame description: | Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces... | |
| Comments/special: | Leaves no corpse on death. Will run through any fluid to reach the player. Will not infight with other monsters. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can dodge a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles. | |

