Difference between revisions of "Demolition ammo"
From DoomRL Wiki
Shark20061 (Talk | contribs) (Updating to reflect changes in 0996) |
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weapon_looks=<font color="cyan"><b>}</b></font>| | weapon_looks=<font color="cyan"><b>}</b></font>| | ||
weapon_description=Assembly (same as original)| | weapon_description=Assembly (same as original)| | ||
− | weapon_other= | + | weapon_other=1dN weapons (even the Minigun) are too weak to really clear your path even with additional P mod. But [[Combat pistol]], having 3d3, becomes 5d2 / 6d2, easily making holes of necessary size.}} |
Revision as of 15:56, 13 January 2014
Game Data | Strategy |
Demolition ammo | |
Damage: | Xd2, X is Original + 2 dice, radius 1 |
Average Damage: | Varies |
Damage Type: | Original |
Accuracy: | Original |
Base Fire Time: | Original |
Base Reload Time: | Original |
Clip Size: | Original |
Ammunition: | Original |
Alternate Fire: | Original |
Alternate Reload: | Original |
How to get it: | Assembly: 10mm weapon + PTTF |
Quote on pickup: | N/A |
Appearance: | } |
Ingame Description: | Assembly (same as original) |
Comments/special: | 1dN weapons (even the Minigun) are too weak to really clear your path even with additional P mod. But Combat pistol, having 3d3, becomes 5d2 / 6d2, easily making holes of necessary size. |