Difference between revisions of "Nightmare arch-vile"
From DRL Wiki
Game Hunter (Talk | contribs) |
Rabinowitz (Talk | contribs) (0997) |
||
| Line 7: | Line 7: | ||
monster_acc=+4 melee, N/A ranged (see below)| | monster_acc=+4 melee, N/A ranged (see below)| | ||
monster_melee=1d3+8 = 9-11 = 10 avg| | monster_melee=1d3+8 = 9-11 = 10 avg| | ||
| − | monster_projectile= | + | monster_projectile=25d1 = 25 (always): [[damage type#fire|fire damage]], [[explosions|radius]] 1| |
monster_speed = 180%| | monster_speed = 180%| | ||
monster_dlvl=90+| | monster_dlvl=90+| | ||
Revision as of 21:42, 3 July 2013
| Game Data | Strategy |
| Nightmare arch-vile | ||
| Appearance: | V | |
| Health: | 150 | |
| Armor: | 3 | |
| Accuracy: | +4 melee, N/A ranged (see below) | |
| Melee Damage: | 1d3+8 = 9-11 = 10 avg | |
| Projectile Damage: | 25d1 = 25 (always): fire damage, radius 1 | |
| Speed: | 180% | |
| Standard Depth: | 90+ | |
| Experience Value: | 1220 | |
| Inventory: | None | |
| AI habits: | Uses items: | No |
| Uses doors: | Yes | |
| Attack %: | 60 | |
| Special abilities: | Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (33% chance per action). | |
| Ingame description: | Oh God... *WHY* do they come in the nightmare version too? | |
| Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. | |