Difference between revisions of "Nuclear plasma rifle"

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m (NPR can be obtained in Spider's Lair)
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weapon_areload=[[Alternate reload#Nuclear overcharge|Nuclear overcharge]]|
 
weapon_areload=[[Alternate reload#Nuclear overcharge|Nuclear overcharge]]|
 
weapon_afire=[[Alternate fire#Chain fire|Chain fire]]|
 
weapon_afire=[[Alternate fire#Chain fire|Chain fire]]|
weapon_get=Random (15+)|
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weapon_get=Random (15+), [[Spider's Lair]]|
 
weapon_quote=None|
 
weapon_quote=None|
 
weapon_looks=<b><font color="fuchsia">}</font></b>|
 
weapon_looks=<b><font color="fuchsia">}</font></b>|

Revision as of 03:28, 14 August 2012

Game Data Strategy
Nuclear plasma rifle - Rapid-fire Family
Damage: (1d7)x6/6-36
Average Damage: 3.5*6 = 21
Damage Type: Plasma
Accuracy: +2
Base Fire Time: 1.0 second
Base Reload Time: N/A
Clip Size: 24
Ammunition: None
Alternate Fire: Chain fire
Alternate Reload: Nuclear overcharge
How to get it: Random (15+), Spider's Lair
Quote on pickup: None
Appearance: }
Ingame Description: A self-charging plasma rifle -- too bad it can't be manually reloaded.
Comments/special: The nuclear plasma rifle automatically recharges 4 ammo on each of the wielder's actions after 4 actions of ceasing fire. It cannot be otherwise reloaded or unloaded.
Source: The original Plasma Rifle is from Doom. The nuclear version appears to be unique to DoomRL.
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