Difference between revisions of "Resistance"
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Shark20061 (Talk | contribs) (Fixing melee resist on Power armor) |
Shark20061 (Talk | contribs) (Forgot entrenchment) |
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|[[Traits#Malicious Blades|Malicious Blades]] ||+50%||+50%||+75%|| -||+50%|| - | |[[Traits#Malicious Blades|Malicious Blades]] ||+50%||+50%||+75%|| -||+50%|| - | ||
+ | |- style="background-color: #333;" | ||
+ | |[[Traits#Entrenchment|Entrenchment]] ||+30%||+30%||+30%||+30%||+30%||+30% | ||
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Revision as of 04:45, 30 March 2012
Resistances are percentage modifiers to damage that only affects a certain type of damage.
Resistances are applied before protection.
Armor resistance only prevents damage from enemy attacks, while boot resistance only applies to hazard tiles (i.e., Acid and Lava). Other items that provide resistance work with with damage from all sources.
Armor resistances are capped at 95%.
Resistances below 0% indicate a weakness, which will increase the damage instead of reducing it.
Below is the list of items and effects and the resistances they have.
Item Resistances | ||||||
Item/Effect | Bullet | Shrapnel | Melee | Acid | Fire | Plasma |
---|---|---|---|---|---|---|
Green armor | 15% | 15% | - | - | - | - |
Blue armor | - | - | - | - | - | 20% |
Red armor | - | - | - | - | 25% | - |
Ballistic shield | 95% | 95% | 95% | - | - | - |
Ballistic vest | 50% | 50% | 50% | - | - | - |
Bullet-proof vest | 80% | - | - | - | - | - |
Duelist armor | 50% | 50% | 50% | - | - | - |
Energy-shielded vest | - | - | - | 50% | 50% | 50% |
Energy shield | - | - | - | 80% | 80% | 80% |
Gothic armor | 50% | 50% | 50% | - | - | - |
Medical armor | 20% | 20% | 20% | - | - | - |
Phaseshift armor | 30% | 30% | 30% | - | - | - |
Plasma shield | - | - | - | - | - | 95% |
Onyx armor | - | - | - | - | - | - |
Berserker Armor | - | - | - | - | - | - |
Cybernetic Armor | - | - | - | - | - | - |
Lava Armor | - | - | - | - | 75% | 50% |
Malek's Armor | - | - | - | 30% | 30% | 30% |
Medical Powerarmor | - | - | - | - | - | - |
Necroarmor | - | - | - | - | - | - |
Shielded Armor | 95% | 95% | 95% | - | - | - |
Angelic Armor | - | - | - | - | - | - |
Steel boots | - | - | - | - | - | - |
Protective boots | - | - | - | 25% | - | - |
Plasteel boots | - | - | - | 50% | 25% | - |
Acid-proof boots | - | - | - | 100% | - | - |
Gothic boots | - | - | - | - | - | - |
Phaseshift boots | - | - | - | - | - | - |
Enviroboots | - | - | - | 100% | 100% | - |
Ballistic armor | +30% | +30% | +30% | 0% | -30% | 0% |
Cerberus armor | Base | Base | Base | 70% | 70% | 50% |
Cybernano armor | Base | Base | Base | Base | Base | Base |
Fireproof armor | Base | Base | -30% | Base | +30% | Base |
Fireshield | 0% | 0% | 0% | 0% | 95% | 0% |
Nanofiber armor | Half | Half | Half | Half | Half | Half |
Nanofiber skin armor | +25% | +25% | +25% | +25% | +25% | +25% |
Tower shield | 0% | 0% | 0% | 0% | 0% | 0% |
Power armor | Dbl | Dbl | 25% | Dbl | Dbl | Dbl |
Tactical armor | 0% | 0% | 0% | 0% | 0% | 0% |
Antigrav boots | Base | Base | Base | Base | Base | Base |
Cerberus boots | Base | Base | Base | 100% | 100% | Base |
Enviromental boots | Base | Base | Base | +75% | +75% | Base |
Fireproof boots | Base | Base | Base | Base | +30% | Base |
Grappling boots | Base | Base | Base | Base | Base | Base |
Lava boots | Base | Base | Base | Base | 100% | Base |
Tactical boots | 0% | 0% | 0% | 0% | 0% | 0% |
Berserking | +60% | +60% | +60% | +60% | +60% | +60% |
Envirosuit | - | - | - | +25% | +25% | - |
Acid Spitter | - | - | - | +75% | - | - |
Malicious Blades | +50% | +50% | +75% | - | +50% | - |
Entrenchment | +30% | +30% | +30% | +30% | +30% | +30% |
For assemblies:
Base means it keeps the original resistance.
Dbl means the original resistance is doubled.
Half means the original resistance is halved.
+/- modifiers apply to the original resistance.