Difference between revisions of "Phobos Anomaly"
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Shark20061 (Talk | contribs) (0.9.9.6 removed ITYTD enemies and shifted everything else except N! one difficulty (no more arch-viles)) |
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level_loottxt=N/A| | level_loottxt=N/A| | ||
level_outtxt=You feel yanked away in a non-existant direction!| | level_outtxt=You feel yanked away in a non-existant direction!| | ||
− | level_itytd= | + | level_itytd=[[bruiser brother]] (x2)| |
− | + | level_htnr=[[lost soul]] (x14), [[cacodemon]] (x2), [[bruiser brother]] (x2)| | |
− | level_hmp=[[ | + | level_hmp=[[lost soul]] (x8), [[demon]] (x4), [[cacodemon]] (x4), [[bruiser brother]] (x2)| |
− | level_uv=[[demon]] (x8), [[imp]] (x4), [[cacodemon]] ( | + | level_uv=[[demon]] (x8), [[imp]] (x4), [[cacodemon]] (x4), [[bruiser brother]] (x2)| |
level_n=[[nightmare demon]] (x8), [[nightmare imp]] (x4), [[nightmare cacodemon]] (x4), [[bruiser brother]] (x2)| | level_n=[[nightmare demon]] (x8), [[nightmare imp]] (x4), [[nightmare cacodemon]] (x4), [[bruiser brother]] (x2)| | ||
level_loot=[[red armor]], [[Large Health Globe]] (x2), [[large med-pack]] (x2), [[10mm ammo]] (2x24), [[rocket]] (5x3)| | level_loot=[[red armor]], [[Large Health Globe]] (x2), [[large med-pack]] (x2), [[10mm ammo]] (2x24), [[rocket]] (5x3)| | ||
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map_description=This map shows the Ultra-violence monsters. | map_description=This map shows the Ultra-violence monsters. | ||
− | On I'm Too Young To Die, all monsters | + | On I'm Too Young To Die, all monsters except the bruiser brothers are removed. |
− | On Hey, Not Too Rough, | + | On Hey, Not Too Rough, all monsters other than cacodemons are replaced with lost souls. |
− | On Hurt Me Plenty, | + | On Hurt Me Plenty, demons are replaced with lost souls, and imps are replaced with demons. |
− | On Nightmare!, imps are replaced with nightmare imps, demons are replaced with nightmare demons, | + | On Nightmare!, imps are replaced with nightmare imps, demons are replaced with nightmare demons, and cacodemons are replaced with nightmare cacodemons. |
− | The "X"s indicate columns (vertical lines) that, when crossed, cause walls to disappear. The first X causes the magenta walls to disappear, and the second X causes the white walls to disappear.}} | + | The "X"s indicate columns (vertical lines) that, when crossed, cause walls to disappear. The first X causes the magenta walls to disappear (except on ITYTD), and the second X causes the white walls to disappear.}} |
Revision as of 17:16, 8 March 2012
Game Data | Strategy |
Phobos Anomaly | |
Depth: | 8 |
Entrance Text: | You sense a certain tension. |
Reward Text: | N/A |
Exit Text: | You feel yanked away in a non-existant direction! |
Monsters on ITYTD: | bruiser brother (x2) |
Monsters on HNTR: | {{{level_hntr}}} |
Monsters on HMP: | lost soul (x8), demon (x4), cacodemon (x4), bruiser brother (x2) |
Monsters on UV: | demon (x8), imp (x4), cacodemon (x4), bruiser brother (x2) |
Monsters on N!: | nightmare demon (x8), nightmare imp (x4), nightmare cacodemon (x4), bruiser brother (x2) |
Rewards: | red armor, Large Health Globe (x2), large med-pack (x2), 10mm ammo (2x24), rocket (5x3) |
Description/tips: | This level marks transition between the Phobos levels and the Deimos levels. |
Map |
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##########O###i#######i###O######...................###···················####
#############c###c###c###c#######...................#··········##··········###
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#+·¦¦·^#·····················#·····.................#·········##B#····####··##
#······#·····················#·······...............#·········####···##··##·##
#······#·····················#················....··#··········##····#····#¦##
#[·····+············X········+····················X·#···················0·#¦##
#······#·····················#··········....········#··········##····#····#¦##
#······#·····················#·······...............#·········####···##··##·##
#+·¦¦·^#·····················#·····.................#·········##B#····####··##
#################################...................#·········####··········##
#############c###c###c###c#######...................#··········##··········###
##########O###i#######i###O######...................###···················####
#################################..................######··············#######
#################################.................############################
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This map shows the Ultra-violence monsters.
On I'm Too Young To Die, all monsters except the bruiser brothers are removed. On Hey, Not Too Rough, all monsters other than cacodemons are replaced with lost souls. On Hurt Me Plenty, demons are replaced with lost souls, and imps are replaced with demons. On Nightmare!, imps are replaced with nightmare imps, demons are replaced with nightmare demons, and cacodemons are replaced with nightmare cacodemons. The "X"s indicate columns (vertical lines) that, when crossed, cause walls to disappear. The first X causes the magenta walls to disappear (except on ITYTD), and the second X causes the white walls to disappear. |