Difference between revisions of "Nano-shrapnel"
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Shark20061 (Talk | contribs) (Updating to reflect changes in 0996) |
Shark20061 (Talk | contribs) m (Weapon doesn't need reloading - clip size is irrelevant and is not displayed) |
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| Line 8: | Line 8: | ||
weapon_ftime=Original| | weapon_ftime=Original| | ||
weapon_rtime=Original| | weapon_rtime=Original| | ||
| − | weapon_clip= | + | weapon_clip=N/A| |
weapon_ammo=N/A| | weapon_ammo=N/A| | ||
weapon_afire=Original| | weapon_afire=Original| | ||
Revision as of 01:11, 5 March 2012
| Game Data | Strategy |
| Nano-shrapnel | |
| Damage: | Original -3 dice, Original shotgun blast |
| Average Damage: | Varies |
| Damage Type: | Piercing |
| Accuracy: | Original |
| Base Fire Time: | Original |
| Base Reload Time: | Original |
| Clip Size: | N/A |
| Ammunition: | N/A |
| Alternate Fire: | Original |
| Alternate Reload: | N/A |
| How to get it: | Assembly: any shotgun + PPN |
| Quote on pickup: | N/A |
| Appearance: | } |
| Ingame Description: | Assembly (same as original) |
| Comments/special: | Never needs reloading, doesn't use ammo.
Note: Adds "nano" to the front of weapon name (example: "shotgun" will become "nano shotgun") |
| Source: | N/A |