Difference between revisions of "Items"
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Game Hunter (Talk | contribs) (Created page with "Items are anything in the game that isn't already a weapon or a piece of armor, but is something you can pick up. Most items are stored in your inventory, t...") |
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== Modification Packs (Mods) == | == Modification Packs (Mods) == |
Revision as of 00:22, 17 July 2011
Items are anything in the game that isn't already a weapon or a piece of armor, but is something you can pick up. Most items are stored in your inventory, though some are used immediately upon picking them up.
Contents |
Ammunition
Ammunition (or ammo) is used in the various ranged weapons found throughout the game. No ammo, no attack.
- 10mm ammo - used for bullet weapons such as the pistol and chaingun
- shotgun shells - used for shotguns
- rockets - used for the rocket launcher and other explosive weapons
- power cells - used for energy weapons
Consumables
Consumable items can be carried and used one each, at the discretion of the user. No consumable items stack; each take up one inventory slot per item.
Standard
Special
Modification Packs (Mods)
Mods amplify the various equipment collected in the game. Under normal circumstances, only one mod can be added to a piece of equipment (including normal and ranged weapons, armor, and boots). With the Whizkid advanced trait, this limit can be expanded (see trait for details).
Standard and exotic weapons can hold a maximum of three mods per mod type, and normal and exotic armor can hold only one mod per mod type. Modification of unique equipment varies: see the appropriate page for details.
Standard
Special
Powerups
Powerups are immediately used when picked up.