Difference between revisions of "Nightmare arch-vile"
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monster_acc=+4 melee, N/A ranged (see below)| | monster_acc=+4 melee, N/A ranged (see below)| | ||
monster_melee=1d3+8 = 9-11 = 10 avg| | monster_melee=1d3+8 = 9-11 = 10 avg| | ||
− | monster_projectile= | + | monster_projectile=25d1 = 25 (always): [[damage type#fire|fire damage]], [[explosions|radius]] 1| |
monster_speed = 180%| | monster_speed = 180%| | ||
monster_dlvl=90+| | monster_dlvl=90+| |
Revision as of 21:42, 3 July 2013
Game Data | Strategy |
Nightmare arch-vile | ||
Appearance: | V | |
Health: | 150 | |
Armor: | 3 | |
Accuracy: | +4 melee, N/A ranged (see below) | |
Melee Damage: | 1d3+8 = 9-11 = 10 avg | |
Projectile Damage: | 25d1 = 25 (always): fire damage, radius 1 | |
Speed: | 180% | |
Standard Depth: | 90+ | |
Experience Value: | 1220 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 60 | |
Special abilities: | Ranged attack is instant: it always hits its target tile and has no projectile. Resurrects dead monsters (33% chance per action). | |
Ingame description: | Oh God... *WHY* do they come in the nightmare version too? | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. |