Difference between revisions of "Pain elemental"
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{{Monsters| | {{Monsters| | ||
monster_name=Pain elemental| | monster_name=Pain elemental| | ||
Revision as of 02:33, 29 July 2011
| Game Data | Strategy |
| Pain elemental | ||
| Appearance: | O | |
| Health: | 40 | |
| Armor: | 1 | |
| Accuracy: | +2 melee | |
| Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
| Projectile Damage: | None | |
| Speed: | 100% | |
| Standard Depth: | 12-20 | |
| Experience Value: | 128 | |
| Inventory: | None | |
| AI habits: | Uses items: | No |
| Uses doors: | No | |
| Attack %: | N/A | |
| Special abilities: | Takes no damage from fluids. Spawns lost souls (x3) (25% chance per action) | |
| Ingame description: | Pain, pain, pain - this is the only thing these monsters live by, and the only thing they deliver. Wait, look again - they also deliver lost souls! | |
| Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. Will move through any fluid without hesitation. | |