Difference between revisions of "Lost soul"
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Revision as of 02:33, 29 July 2011
| Game Data | Strategy |
| Lost soul | ||
| Appearance: | s | |
| Health: | 10 | |
| Armor: | 0 | |
| Accuracy: | +4 melee | |
| Melee Damage: | 1d3+1 = 2-4 = 3 avg | |
| Projectile Damage: | None | |
| Speed: | 220% | |
| Standard Depth: | 6-16 | |
| Experience Value: | 47 | |
| Inventory: | None | |
| AI habits: | Uses items: | No |
| Uses doors: | No | |
| Attack %: | N/A | |
| Special abilities: | Takes no damage from fluids | |
| Ingame description: | Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces... | |
| Comments/special: | Leaves no corpse on death. Will run through any fluid to reach the player. | |