Difference between revisions of "Angel of Death"

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(Created page with "{{Monsters| monster_name=Angel of Death| monster_looks=<b><font color="#A00000">A</font></b>| monster_hp=250 + 10×difficulty<sup>2</sup> = 260, 290, 340, 410, 500| monster_...")
 
m (added attack chance)
Line 13: Line 13:
 
monster_pickup=No|
 
monster_pickup=No|
 
monster_doors=No|
 
monster_doors=No|
 +
monster_atkchance=N/A|
 
monster_abilities=Takes no damage from [[fluids]]|
 
monster_abilities=Takes no damage from [[fluids]]|
 
monster_description=''Why doesn't a BFG work when you really need it? Like from a different nightmare, you encounter the harbinger of death...''|
 
monster_description=''Why doesn't a BFG work when you really need it? Like from a different nightmare, you encounter the harbinger of death...''|
 
monster_other=Hunts player precisely. Will run through any fluid to reach player.}}
 
monster_other=Hunts player precisely. Will run through any fluid to reach player.}}

Revision as of 00:48, 23 July 2011

Angel of Death
Appearance: A
Health: 250 + 10×difficulty2 = 260, 290, 340, 410, 500
Armor: 10
Accuracy: +8
Melee Damage: 1d3+15 = 16-18 = 17 avg
Projectile Damage: None
Speed: 150%
Standard Depth: Unholy Cathedral
Experience Value: 1000
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: N/A
Special abilities: Takes no damage from fluids
Ingame description: Why doesn't a BFG work when you really need it? Like from a different nightmare, you encounter the harbinger of death...
Comments/special: Hunts player precisely. Will run through any fluid to reach player.
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