Difference between revisions of "Super shotgun"

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weapon_name=Super shotgun|
 
weapon_name=Super shotgun|
 
weapon_dmg=(8d4)x2/16-64, [[Shotguns|normal shotgun blast]]|
 
weapon_dmg=(8d4)x2/16-64, [[Shotguns|normal shotgun blast]]|
weapon_avgdmg=20 × 0.93 × 2 = 37.4|
+
weapon_avgdmg=20 x 2 = 40 (at point blank)|
 
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]|
 
weapon_dmgtype=[[Damage type#shrapnel|Shrapnel]]|
weapon_accuracy=+0|
+
weapon_accuracy=Irrelevant|
 
weapon_ftime=1.0 second|
 
weapon_ftime=1.0 second|
 
weapon_rtime=1.5 seconds|
 
weapon_rtime=1.5 seconds|
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weapon_looks=<font color="magenta"><b>}</b></font>|
 
weapon_looks=<font color="magenta"><b>}</b></font>|
 
weapon_description=''After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it.''|
 
weapon_description=''After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it.''|
weapon_other=[[Nano-shrapnel]] Super Shotgun + P is one of the few "Click to win" class ultra-powerful weapons, but it also doesn't destroy items.|
+
weapon_other=This shotgun's blast has a max range of 15 tiles, a spread size of 3, and a falloff reduction rate of 7% per tile.|
 
weapon_source=DII (whaddya expect, Mario?)}}
 
weapon_source=DII (whaddya expect, Mario?)}}

Revision as of 05:12, 6 June 2026

Game Data Strategy
Super shotgun
Damage: (8d4)x2/16-64, normal shotgun blast
Average Damage: 20 x 2 = 40 (at point blank)
Damage Type: Shrapnel
Accuracy: Irrelevant
Base Fire Time: 1.0 second
Base Reload Time: 1.5 seconds
Clip Size: 2
Ammunition: Shotgun shell
Alternate Fire: None
Alternate Reload: None
How to get it: Random (10+)
Quote on pickup: This little baby brings back memories!
Appearance: }
Ingame Description: After the first hellish invasion, weapon engineers designed the super shotgun as the world's first firearm designed to kill demons. And boy does it.
Comments/special: This shotgun's blast has a max range of 15 tiles, a spread size of 3, and a falloff reduction rate of 7% per tile.
Source: DII (whaddya expect, Mario?)
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