Difference between revisions of "High power weapon"

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(Used this assembly on an Anti-Freak Jackal... and it became 7d3, not 5d5, so the wiki was wrong about it only increasing sides. Also the "possible assemblies" section is something more suited for the strategy page)
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weapon_looks=<font color="cyan"><b>}</b></font>|
 
weapon_looks=<font color="cyan"><b>}</b></font>|
 
weapon_description=Assembly (same as original)|
 
weapon_description=Assembly (same as original)|
weapon_other=If the weapon being assembled is fully loaded, any extra in the truncated clip will vanish. '''Attention!''' Assembling of high power {{Exotic link|Nuclear BFG 9000}} will make it unable to fire!|
+
weapon_other=If the weapon being assembled is fully loaded, any extra ammo in the truncated clip will vanish. '''Attention!''' Assembling of high power {{Exotic link|Nuclear BFG 9000}} will make it unable to fire!|
 
weapon_source=N/A|}}
 
weapon_source=N/A|}}

Latest revision as of 20:41, 10 December 2024

Game Data Strategy
High power weapon
Damage: Original + 2 of the higher of damage dice or sides (eg, 2d4 becomes 2d6, while 5d3 becomes 7d3). If equal, sides will be increased.
Average Damage: Varies
Damage Type: Original
Accuracy: Original
Base Fire Time: Original
Base Reload Time: Original
Clip Size: Original × 0.65
Ammunition: Original
Alternate Fire: Original
Alternate Reload: Original
How to get it: Assembly: magazine > 5, non-shotgun + PB
Quote on pickup: N/A
Appearance: }
Ingame Description: Assembly (same as original)
Comments/special: If the weapon being assembled is fully loaded, any extra ammo in the truncated clip will vanish. Attention! Assembling of high power Nuclear BFG 9000 will make it unable to fire!
Source: N/A
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