Difference between revisions of "Elite former captain"
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Omega Tyrant (Talk | contribs) (Update for 0.10.0) |
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monster_hp=25| | monster_hp=25| | ||
monster_ac=2 (+2 from equipped [[blue armor]], total 4)| | monster_ac=2 (+2 from equipped [[blue armor]], total 4)| | ||
− | monster_acc=+1 melee, + | + | monster_acc=+1 melee, +2 (minigun) or +9 (laser rifle) ranged| |
− | monster_melee= | + | monster_melee=3d3 = 3-9 = 6 avg| |
monster_projectile=Attacks with a {{exotic link|laser rifle}}: (1d7)x5 = 5-35 = 20 avg | monster_projectile=Attacks with a {{exotic link|laser rifle}}: (1d7)x5 = 5-35 = 20 avg | ||
OR | OR | ||
Line 19: | Line 19: | ||
monster_doors=Yes| | monster_doors=Yes| | ||
monster_atkchance=75| | monster_atkchance=75| | ||
− | monster_abilities=20% plasma | + | monster_abilities=The weapon an Elite Former Captain has is chosen randomly when spawned. Has 20% [[plasma]] [[resistance]] from the blue armor it spawns in. |
− | + | Elite formers never drop their weapon, and they leave no [[corpse]] upon death, but as long as they're not [[gib]]bed they will still drop their spare ammo, their armor, and any other items they find.| | |
− | + | monster_description=''These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.''| | |
− | + | monster_other=Avoids player as much as possible, but will use its melee attack when in range.}} | |
− | Elite formers never drop their weapon, and they leave no [[corpse]] upon death.| | + | |
− | monster_description=''These are the elite among the former | + | |
− | monster_other= | + |
Revision as of 18:03, 3 September 2025
Game Data | Strategy |
Elite former captain | ||
Appearance: | h | |
Health: | 25 | |
Armor: | 2 (+2 from equipped blue armor, total 4) | |
Accuracy: | +1 melee, +2 (minigun) or +9 (laser rifle) ranged | |
Melee Damage: | 3d3 = 3-9 = 6 avg | |
Projectile Damage: | Attacks with a laser rifle: (1d7)x5 = 5-35 = 20 avg
OR Attacks with a minigun: (1d6)x8 = 8-48 = 28 avg | |
Speed: | 90% | |
Standard Depth: | 70+ | |
Experience Value: | 320 | |
Inventory: | Minigun: 10mm ammo (x200), blue armor (equipped)
Laser Rifle: power cell (x50), blue armor (equipped) | |
AI habits: | Uses items: | Yes |
Uses doors: | Yes | |
Attack %: | 75 | |
Special abilities: | The weapon an Elite Former Captain has is chosen randomly when spawned. Has 20% plasma resistance from the blue armor it spawns in.
Elite formers never drop their weapon, and they leave no corpse upon death, but as long as they're not gibbed they will still drop their spare ammo, their armor, and any other items they find. | |
Ingame description: | These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death. | |
Comments/special: | Avoids player as much as possible, but will use its melee attack when in range. |