Difference between revisions of "Elite former captain"

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(Update for 0.10.0)
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monster_hp=25|
 
monster_hp=25|
 
monster_ac=2 (+2 from equipped [[blue armor]], total 4)|
 
monster_ac=2 (+2 from equipped [[blue armor]], total 4)|
monster_acc=+1 melee, +1 (minigun) OR +8 (laser rifle) ranged|
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monster_acc=+1 melee, +2 (minigun) or +9 (laser rifle) ranged|
monster_melee=1d3+5 = 6-8 = 7 avg|
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monster_melee=3d3 = 3-9 = 6 avg|
 
monster_projectile=Attacks with a {{exotic link|laser rifle}}: (1d7)x5 = 5-35 = 20 avg
 
monster_projectile=Attacks with a {{exotic link|laser rifle}}: (1d7)x5 = 5-35 = 20 avg
 
OR
 
OR
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monster_doors=Yes|
 
monster_doors=Yes|
 
monster_atkchance=75|
 
monster_atkchance=75|
monster_abilities=20% plasma resist from blue armor.
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monster_abilities=The weapon an Elite Former Captain has is chosen randomly when spawned. Has 20% [[plasma]] [[resistance]] from the blue armor it spawns in.
 
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Elite formers never drop their weapon, and they leave no [[corpse]] upon death, but as long as they're not [[gib]]bed they will still drop their spare ammo, their armor, and any other items they find.|
Weapon is picked randomly for each elite former captain.
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monster_description=''These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.''|
 
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monster_other=Avoids player as much as possible, but will use its melee attack when in range.}}
Elite formers never drop their weapon, and they leave no [[corpse]] upon death.|
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monster_description=''These are the elite among the former captains. Beware of the superior firepower! Too bad their weapons are set to self-destruct on death.''|
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monster_other=N/A}}
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Revision as of 18:03, 3 September 2025

Game Data Strategy
Elite former captain
Appearance: h
Health: 25
Armor: 2 (+2 from equipped blue armor, total 4)
Accuracy: +1 melee, +2 (minigun) or +9 (laser rifle) ranged
Melee Damage: 3d3 = 3-9 = 6 avg
Projectile Damage: Attacks with a laser rifle: (1d7)x5 = 5-35 = 20 avg

OR

Attacks with a minigun: (1d6)x8 = 8-48 = 28 avg

Speed: 90%
Standard Depth: 70+
Experience Value: 320
Inventory: Minigun: 10mm ammo (x200), blue armor (equipped)

Laser Rifle: power cell (x50), blue armor (equipped)

AI habits: Uses items: Yes
Uses doors: Yes
Attack %: 75
Special abilities: The weapon an Elite Former Captain has is chosen randomly when spawned. Has 20% plasma resistance from the blue armor it spawns in.

Elite formers never drop their weapon, and they leave no corpse upon death, but as long as they're not gibbed they will still drop their spare ammo, their armor, and any other items they find.

Ingame description: These are the elite among the former humans. As stupid as their regular counterparts, but more resilient and packing quite a punch. Too bad their weapons are set to self-destruct on death.
Comments/special: Avoids player as much as possible, but will use its melee attack when in range.
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