Difference between revisions of "Nuclear plasma rifle"
From DRL Wiki
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m (NPR can be obtained in Spider's Lair) |
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weapon_areload=[[Alternate reload#Nuclear overcharge|Nuclear overcharge]]| | weapon_areload=[[Alternate reload#Nuclear overcharge|Nuclear overcharge]]| | ||
weapon_afire=[[Alternate fire#Chain fire|Chain fire]]| | weapon_afire=[[Alternate fire#Chain fire|Chain fire]]| | ||
| − | weapon_get=Random (15+)| | + | weapon_get=Random (15+), [[Spider's Lair]]| |
weapon_quote=None| | weapon_quote=None| | ||
weapon_looks=<b><font color="fuchsia">}</font></b>| | weapon_looks=<b><font color="fuchsia">}</font></b>| | ||
Revision as of 03:28, 14 August 2012
| Game Data | Strategy |
| Nuclear plasma rifle - Rapid-fire Family | |
| Damage: | (1d7)x6/6-36 |
| Average Damage: | 3.5*6 = 21 |
| Damage Type: | Plasma |
| Accuracy: | +2 |
| Base Fire Time: | 1.0 second |
| Base Reload Time: | N/A |
| Clip Size: | 24 |
| Ammunition: | None |
| Alternate Fire: | Chain fire |
| Alternate Reload: | Nuclear overcharge |
| How to get it: | Random (15+), Spider's Lair |
| Quote on pickup: | None |
| Appearance: | } |
| Ingame Description: | A self-charging plasma rifle -- too bad it can't be manually reloaded. |
| Comments/special: | The nuclear plasma rifle automatically recharges 4 ammo on each of the wielder's actions after 4 actions of ceasing fire. It cannot be otherwise reloaded or unloaded. |
| Source: | The original Plasma Rifle is from Doom. The nuclear version appears to be unique to DoomRL. |