Difference between revisions of "Resistance"

From DoomRL Wiki

Jump to: navigation, search
(Filling in this much desired page!)
 
(Fixing melee resist on Power armor)
Line 96: Line 96:
 
   |{{assembly link|Tower shield}}                            ||  0%||  0%||  0%||  0%||  0%||  0%
 
   |{{assembly link|Tower shield}}                            ||  0%||  0%||  0%||  0%||  0%||  0%
 
   |-
 
   |-
   |{{assembly link|Power armor}}                            || Dbl|| Dbl||+30%|| Dbl|| Dbl|| Dbl
+
   |{{assembly link|Power armor}}                            || Dbl|| Dbl|| 25%|| Dbl|| Dbl|| Dbl
 
   |- style="background-color: #333;"
 
   |- style="background-color: #333;"
 
   |{{assembly link|Tactical armor}}                          ||  0%||  0%||  0%||  0%||  0%||  0%
 
   |{{assembly link|Tactical armor}}                          ||  0%||  0%||  0%||  0%||  0%||  0%

Revision as of 02:42, 30 March 2012

Resistances are percentage modifiers to damage that only affects a certain type of damage.

Resistances are applied before protection.

Armor resistance only prevents damage from enemy attacks, while boot resistance only applies to hazard tiles (i.e., Acid and Lava). Other items that provide resistance work with with damage from all sources.

Armor resistances are capped at 95%.

Resistances below 0% indicate a weakness, which will increase the damage instead of reducing it.

Below is the list of items and effects and the resistances they have.

Item Resistances
Item/Effect Bullet Shrapnel Melee Acid Fire Plasma
Green armor 15% 15% - - - -
Blue armor - - - - - 20%
Red armor - - - - 25% -
Ballistic shield 95% 95% 95% - - -
Ballistic vest 50% 50% 50% - - -
Bullet-proof vest 80% - - - - -
Duelist armor 50% 50% 50% - - -
Energy-shielded vest - - - 50% 50% 50%
Energy shield - - - 80% 80% 80%
Gothic armor 50% 50% 50% - - -
Medical armor 20% 20% 20% - - -
Phaseshift armor 30% 30% 30% - - -
Plasma shield - - - - - 95%
Onyx armor - - - - - -
Berserker Armor - - - - - -
Cybernetic Armor - - - - - -
Lava Armor - - - - 75% 50%
Malek's Armor - - - 30% 30% 30%
Medical Powerarmor - - - - - -
Necroarmor - - - - - -
Shielded Armor 95% 95% 95% - - -
Angelic Armor - - - - - -
Steel boots - - - - - -
Protective boots - - - 25% - -
Plasteel boots - - - 50% 25% -
Acid-proof boots - - - 100% - -
Gothic boots - - - - - -
Phaseshift boots - - - - - -
Enviroboots - - - 100% 100% -
Ballistic armor +30% +30% +30% 0% -30% 0%
Cerberus armor Base Base Base 70% 70% 50%
Cybernano armor Base Base Base Base Base Base
Fireproof armor Base Base -30% Base +30% Base
Fireshield 0% 0% 0% 0% 95% 0%
Nanofiber armor Half Half Half Half Half Half
Nanofiber skin armor +25% +25% +25% +25% +25% +25%
Tower shield 0% 0% 0% 0% 0% 0%
Power armor Dbl Dbl 25% Dbl Dbl Dbl
Tactical armor 0% 0% 0% 0% 0% 0%
Antigrav boots Base Base Base Base Base Base
Cerberus boots Base Base Base 100% 100% Base
Enviromental boots Base Base Base +75% +75% Base
Fireproof boots Base Base Base Base +30% Base
Grappling boots Base Base Base Base Base Base
Lava boots Base Base Base Base 100% Base
Tactical boots 0% 0% 0% 0% 0% 0%
Berserking +60% +60% +60% +60% +60% +60%
Envirosuit - - - +25% +25% -
Acid Spitter - - - +75% - -
Malicious Blades +50% +50% +75% - +50% -

For assemblies:

Base means it keeps the original resistance.

Dbl means the original resistance is doubled.

Half means the original resistance is halved.

+/- modifiers apply to the original resistance.

Personal tools