Difference between revisions of "Modding:Documentation"
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Players are allowed to load custom game content into the DoomRL engine using the Custom Game menu option. These packages (called modules, mods, or wads) of new content are created by various members of the DoomRL community; look for modules on the [http://forum.chaosforge.org/index.php/board,22.0.html modding forum]. | Players are allowed to load custom game content into the DoomRL engine using the Custom Game menu option. These packages (called modules, mods, or wads) of new content are created by various members of the DoomRL community; look for modules on the [http://forum.chaosforge.org/index.php/board,22.0.html modding forum]. | ||
Revision as of 01:50, 5 September 2011
Players are allowed to load custom game content into the DoomRL engine using the Custom Game menu option. These packages (called modules, mods, or wads) of new content are created by various members of the DoomRL community; look for modules on the modding forum.
Contents |
Getting Started
No tutorial is available yet. To get started, look at modules that others have created. Modules are written in a programming language called Lua. If you don't already know Lua, you may be able to pick it up as you go along, but it is still recommended to look at dedicated Lua documentation eventually in case there is anything you missed.
Documentation
This section is documents the DoomRL modding system including the various objects and libraries available to modders.