Difference between revisions of "Shambler"
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Omega Tyrant (Talk | contribs) (Update for 0.10.0. Also correcting some other wrong data) |
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| + | {{infostrat switch}} | ||
{{Monsters| | {{Monsters| | ||
monster_name=Shambler| | monster_name=Shambler| | ||
| Line 5: | Line 6: | ||
monster_ac=3| | monster_ac=3| | ||
monster_acc=+4 melee, +4 ranged| | monster_acc=+4 melee, +4 ranged| | ||
| − | monster_melee= | + | monster_melee=5d3 = 5-15 = 10 avg| |
monster_projectile=4d5 = 4-20 = 12 avg: [[damage type#plasma|plasma damage]]| | monster_projectile=4d5 = 4-20 = 12 avg: [[damage type#plasma|plasma damage]]| | ||
monster_speed=100%| | monster_speed=100%| | ||
| − | monster_dlvl=[[Hell's Armory]], or | + | monster_dlvl=[[Hell's Armory]], [[Deimos Lab]], or 60 and lower on A100| |
monster_xp=608| | monster_xp=608| | ||
monster_inventory=None| | monster_inventory=None| | ||
monster_pickup=No| | monster_pickup=No| | ||
monster_doors=Yes| | monster_doors=Yes| | ||
| − | monster_atkchance= | + | monster_atkchance=75| |
| − | monster_abilities=Takes no damage from [[fluids]]. | + | monster_abilities=Takes no damage from [[fluids]]. May randomly teleport (15% chance per action), where if it does it'll teleport onto a random tile within a radius of 8 around the player. It additionally passively regenerates health (+1 HP per action).| |
monster_description=''Even other monsters fear him, so expect a clobbering. He shrugs off explosions. Good luck.''| | monster_description=''Even other monsters fear him, so expect a clobbering. He shrugs off explosions. Good luck.''| | ||
| − | monster_other= | + | monster_other=Hunts player precisely, will run through any fluid to reach player. Its projectile is additionally unusually difficult to [[dodge]], though it'll create no explosion on impact unlike most other single-shot projectiles. Despite its ingame description saying it "shrugs off explosions", it doesn't have any [[resistance]]s to explosive weapons.}} |
Latest revision as of 23:45, 3 September 2025
| Game Data | Strategy |
| Shambler | ||
| Appearance: | B | |
| Health: | 80+5×difficulty2 = 85,100,125,160,205 | |
| Armor: | 3 | |
| Accuracy: | +4 melee, +4 ranged | |
| Melee Damage: | 5d3 = 5-15 = 10 avg | |
| Projectile Damage: | 4d5 = 4-20 = 12 avg: plasma damage | |
| Speed: | 100% | |
| Standard Depth: | Hell's Armory, Deimos Lab, or 60 and lower on A100 | |
| Experience Value: | 608 | |
| Inventory: | None | |
| AI habits: | Uses items: | No |
| Uses doors: | Yes | |
| Attack %: | 75 | |
| Special abilities: | Takes no damage from fluids. May randomly teleport (15% chance per action), where if it does it'll teleport onto a random tile within a radius of 8 around the player. It additionally passively regenerates health (+1 HP per action). | |
| Ingame description: | Even other monsters fear him, so expect a clobbering. He shrugs off explosions. Good luck. | |
| Comments/special: | Hunts player precisely, will run through any fluid to reach player. Its projectile is additionally unusually difficult to dodge, though it'll create no explosion on impact unlike most other single-shot projectiles. Despite its ingame description saying it "shrugs off explosions", it doesn't have any resistances to explosive weapons. | |