Difference between revisions of "Demolition ammo"
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weapon_dmg= Xd2, X is Original + 2 dice, [[explosions|radius]] 1| | weapon_dmg= Xd2, X is Original + 2 dice, [[explosions|radius]] 1| | ||
weapon_avgdmg=Varies| | weapon_avgdmg=Varies| | ||
| − | weapon_dmgtype= | + | weapon_dmgtype=Fire| |
weapon_accuracy=Original| | weapon_accuracy=Original| | ||
weapon_ftime=Original| | weapon_ftime=Original| | ||
| Line 18: | Line 18: | ||
weapon_other=1dN weapons (even the Minigun) are too weak to really clear your path even with additional P mod. But [[Combat pistol]], having 3d3, becomes 5d2 / 6d2, easily making holes of necessary size. | weapon_other=1dN weapons (even the Minigun) are too weak to really clear your path even with additional P mod. But [[Combat pistol]], having 3d3, becomes 5d2 / 6d2, easily making holes of necessary size. | ||
| − | The strengths of this assembly are less | + | The strengths of this assembly are less conspicuous than most, more details are in the [[Strategy:Demolition_ammo|strategy]] section for this page.}} |
Latest revision as of 13:42, 4 December 2020
| Game Data | Strategy |
| Demolition ammo | |
| Damage: | Xd2, X is Original + 2 dice, radius 1 |
| Average Damage: | Varies |
| Damage Type: | Fire |
| Accuracy: | Original |
| Base Fire Time: | Original |
| Base Reload Time: | Original |
| Clip Size: | Original |
| Ammunition: | Original |
| Alternate Fire: | Original |
| Alternate Reload: | Original |
| How to get it: | Assembly: 10mm weapon + PTTF |
| Quote on pickup: | N/A |
| Appearance: | } |
| Ingame Description: | Assembly (same as original) |
| Comments/special: | 1dN weapons (even the Minigun) are too weak to really clear your path even with additional P mod. But Combat pistol, having 3d3, becomes 5d2 / 6d2, easily making holes of necessary size.
The strengths of this assembly are less conspicuous than most, more details are in the strategy section for this page. |