Difference between revisions of "Lost soul"
From DoomRL Wiki
(Updated description of charging behaviour; I don't know what their actual speed is these days, so someone who has access to that information can feel free to update this.) |
Omega Tyrant (Talk | contribs) (Through testing, I found its charge is 400% speed, as it'll alternate moving at .2 and .3 seconds) |
||
(6 intermediate revisions by 2 users not shown) | |||
Line 5: | Line 5: | ||
monster_hp=10| | monster_hp=10| | ||
monster_ac=0| | monster_ac=0| | ||
− | monster_acc=+ | + | monster_acc=+12 melee (if it's charge connects, see below)| |
− | monster_melee=1d3+ | + | monster_melee=1d3+4 = 5-7 = 6 avg| |
monster_projectile=None| | monster_projectile=None| | ||
− | monster_speed= | + | monster_speed=100%| |
monster_dlvl=6-16| | monster_dlvl=6-16| | ||
monster_xp=47| | monster_xp=47| | ||
Line 17: | Line 17: | ||
monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.| | monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.| | ||
monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''| | monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''| | ||
− | monster_other=Leaves no corpse on death. Will run through any fluid to reach the player. Normally | + | monster_other=Leaves no corpse on death. Will run through any fluid to reach the player. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can [[dodge]] a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles.}} |
Latest revision as of 02:41, 29 August 2024
Game Data | Strategy |
Lost soul | ||
Appearance: | s | |
Health: | 10 | |
Armor: | 0 | |
Accuracy: | +12 melee (if it's charge connects, see below) | |
Melee Damage: | 1d3+4 = 5-7 = 6 avg | |
Projectile Damage: | None | |
Speed: | 100% | |
Standard Depth: | 6-16 | |
Experience Value: | 47 | |
Inventory: | None | |
AI habits: | Uses items: | No |
Uses doors: | No | |
Attack %: | N/A | |
Special abilities: | Takes no damage from fluids. Has 50% bullet and 75% fire resistance. | |
Ingame description: | Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces... | |
Comments/special: | Leaves no corpse on death. Will run through any fluid to reach the player. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can dodge a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles. |