Difference between revisions of "Lost soul"

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(Updated description of charging behaviour; I don't know what their actual speed is these days, so someone who has access to that information can feel free to update this.)
(Through testing, I found its charge is 400% speed, as it'll alternate moving at .2 and .3 seconds)
 
(6 intermediate revisions by 2 users not shown)
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monster_hp=10|
 
monster_hp=10|
 
monster_ac=0|
 
monster_ac=0|
monster_acc=+4 melee|
+
monster_acc=+12 melee (if it's charge connects, see below)|
monster_melee=1d3+1 = 2-4 = 3 avg|
+
monster_melee=1d3+4 = 5-7 = 6 avg|
 
monster_projectile=None|
 
monster_projectile=None|
monster_speed=Varies|
+
monster_speed=100%|
 
monster_dlvl=6-16|
 
monster_dlvl=6-16|
 
monster_xp=47|
 
monster_xp=47|
Line 17: Line 17:
 
monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.|
 
monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.|
 
monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''|
 
monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''|
monster_other=Leaves no corpse on death. Will run through any fluid to reach the player. Normally moves slowly, but becomes very fast when it charges to attack. The player can side-step to avoid its charging attack.}}
+
monster_other=Leaves no corpse on death. Will run through any fluid to reach the player. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can [[dodge]] a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles.}}

Latest revision as of 02:41, 29 August 2024

Game Data Strategy
Lost soul
Appearance: s
Health: 10
Armor: 0
Accuracy: +12 melee (if it's charge connects, see below)
Melee Damage: 1d3+4 = 5-7 = 6 avg
Projectile Damage: None
Speed: 100%
Standard Depth: 6-16
Experience Value: 47
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: N/A
Special abilities: Takes no damage from fluids. Has 50% bullet and 75% fire resistance.
Ingame description: Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...
Comments/special: Leaves no corpse on death. Will run through any fluid to reach the player. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can dodge a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles.
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