Difference between revisions of "Revenant"
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m (0.994 armor reduction) |
Omega Tyrant (Talk | contribs) (More elaboration on how the Revenant's projectile works) |
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monster_doors=Yes| | monster_doors=Yes| | ||
monster_atkchance=50%| | monster_atkchance=50%| | ||
− | monster_abilities= | + | monster_abilities=Its projectile targets the tile the player was on. Has 50% bullet and 25% fire [[resistance]].| |
monster_description=''Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.''| | monster_description=''Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do.''| | ||
− | monster_other= | + | monster_other=Since its projectile explodes on the targeted tile, it is normally unavoidable, as even if the player executes a successful [[dodge]], they'll be hit by the splash radius as the projectile explodes on the adjacent tile they were previously on. However, if there is an obstacle or other enemy in the trajectory of the Revenant's rocket, it will explode on that object/enemy instead. Additionally, if the player can move more than one tile in a single action (such as from [[rocket jump]]ing or a [[Phase device]]), the player can avoid the splash radius as the Revenant still targets the previous tile they were on.}} |
Latest revision as of 05:43, 7 August 2024
Game Data | Strategy |
Revenant | ||
Appearance: | R | |
Health: | 30 | |
Armor: | 2 | |
Accuracy: | +4 melee, +4 ranged | |
Melee Damage: | 1d3+6 = 7-9 = 8 avg | |
Projectile Damage: | 5d5 = 5-25 = 15 avg: fire damage, radius 1 | |
Speed: | 120% | |
Standard Depth: | 13+ | |
Experience Value: | 452 | |
Inventory: | Rocket (x3) | |
AI habits: | Uses items: | No |
Uses doors: | Yes | |
Attack %: | 50% | |
Special abilities: | Its projectile targets the tile the player was on. Has 50% bullet and 25% fire resistance. | |
Ingame description: | Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh? You wish your missiles did what his can do. | |
Comments/special: | Since its projectile explodes on the targeted tile, it is normally unavoidable, as even if the player executes a successful dodge, they'll be hit by the splash radius as the projectile explodes on the adjacent tile they were previously on. However, if there is an obstacle or other enemy in the trajectory of the Revenant's rocket, it will explode on that object/enemy instead. Additionally, if the player can move more than one tile in a single action (such as from rocket jumping or a Phase device), the player can avoid the splash radius as the Revenant still targets the previous tile they were on. |