Difference between revisions of "Fireproof armor"
From DRL Wiki
(Created page with "{{infostrat switch}} {{Armor| armor_name=Fireproof armor| armor_prot=Original| armor_resists=Original + 30% fire| armor_health=100%| armor_move=Original| armor_knockback=-20%| ar...") |
Omega Tyrant (Talk | contribs) |
||
| (4 intermediate revisions by 3 users not shown) | |||
| Line 3: | Line 3: | ||
armor_name=Fireproof armor| | armor_name=Fireproof armor| | ||
armor_prot=Original| | armor_prot=Original| | ||
| − | armor_resists=Original + 30% fire| | + | armor_resists=Original + 30% fire -30% melee| |
armor_health=100%| | armor_health=100%| | ||
armor_move=Original| | armor_move=Original| | ||
| − | armor_knockback= | + | armor_knockback=Original| |
armor_get=[[Assemblies|Assembly]]: any [[Armor#Body Armor|armor]] + BT| | armor_get=[[Assemblies|Assembly]]: any [[Armor#Body Armor|armor]] + BT| | ||
armor_looks=<font color="cyan"><b>[</b></font>| | armor_looks=<font color="cyan"><b>[</b></font>| | ||
armor_description=Assembly (same as original)| | armor_description=Assembly (same as original)| | ||
| − | armor_other= | + | armor_other=Despite requiring a bulk mod, the resulting assembly will have the normal 100% durability instead of 200%. However, if the base armor's durability is below 100% upon being assembled, it will be restored to 100%, even if the technical mod is applied second.}} |
Latest revision as of 06:43, 6 April 2024
| Game Data | Strategy |
| Fireproof armor | |
|---|---|
| Protection | Original |
| Resistances | Original + 30% fire -30% melee |
| Durability | 100% |
| Move Speed | Original |
| Knockback | Original |
| How to get it | Assembly: any armor + BT |
| Appearance | [ |
| Ingame Description | Assembly (same as original) |
| Comments | |
| Despite requiring a bulk mod, the resulting assembly will have the normal 100% durability instead of 200%. However, if the base armor's durability is below 100% upon being assembled, it will be restored to 100%, even if the technical mod is applied second. | |