Difference between revisions of "The Wall"
From DoomRL Wiki
m (cleaned up some) |
Game Hunter (Talk | contribs) m (numbering notation) |
||
Line 16: | Line 16: | ||
''All in all, we're just another brick in the wall.''| | ''All in all, we're just another brick in the wall.''| | ||
− | level_itytd= | + | level_itytd=[[hell knight]] (x12)| |
− | level_hntr= | + | level_hntr=[[hell knight]] (x6), [[baron of hell]] (x6)| |
− | level_hmp= | + | level_hmp=[[baron of hell]] (x14)| |
− | level_uv= | + | level_uv=[[baron of hell]] (x12), [[arch-vile]] (x2)| |
− | level_n= | + | level_n=[[baron of hell]] (x12), [[arch-vile]] (x2)| |
− | level_loot= | + | level_loot=[[rocket]] (12x3), [[missile launcher]], [[Backpack]]| |
level_other=N/A}} | level_other=N/A}} | ||
Revision as of 15:08, 23 July 2011
The Wall | |
Depth: | 7-13, 39% chance to appear (68% on ITYTD) |
Entrance Text: | You feel uneasy. |
Reward Text: | Peace comes back to this evil place. |
Exit Text: | If no enemies have been killed:
Hearing them scream soothes the soul... If only some enemies have been killed: This must be madness! If all enemies have been killed All in all, we're just another brick in the wall. |
Monsters on ITYTD: | hell knight (x12) |
Monsters on HNTR: | hell knight (x6), baron of hell (x6) |
Monsters on HMP: | baron of hell (x14) |
Monsters on UV: | baron of hell (x12), arch-vile (x2) |
Monsters on N!: | baron of hell (x12), arch-vile (x2) |
Rewards: | rocket (12x3), missile launcher, Backpack |
Description/tips: | N/A |
Map |
---|
##############################################################################
##############################################################################
##########··············•••########•········································##
###··¦·##·····B······B···••########•········································##
##·¦····#·V············B···########··································@······##
##···¦··#·················•########•········································##
##·¦····+·······B········••########••·······································##
##···¦··#··············B·••########••·······································##
##}¦····#····B············•########•········································##
##^··¦··#··················########•········································##
##······#·················•########·········································##
##···¦··#·················•########•········································##
##·¦····#····B·············########•········································##
##···¦··+············B·····########·········································##
##·¦····#·V·····B··········########·······························>·········##
##···¦··#··············B··•########•········································##
###····##····B······B····••########••·······································##
##########··············•••########•········································##
##############################################################################
##############################################################################
|
This map shows the Ultra-Violence monsters.
On Hurt Me Plenty, arch-viles are replaced by barons of hell. On Hey, Not Too Rough, the arch-viles are removed and the six right-most barons of hell are replaced by hell knights. On I'm Too Young To Die, the arch-viles are removed, and all the barons are replaced by hell knights. |