Difference between revisions of "Plasma shotgun"

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{{ranged weapon|
 
{{ranged weapon|
 
weapon_name=Plasma shotgun|
 
weapon_name=Plasma shotgun|
weapon_dmg=7d3/7-21, [[Shotguns|plasma shotgun blast]]|
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weapon_dmg=7d3/7-21|
weapon_avgdmg=14 × 0.95 = 13.3|
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weapon_avgdmg=14 (at point blank)|
 
weapon_dmgtype=[[Damage type#plasma|Plasma]]|
 
weapon_dmgtype=[[Damage type#plasma|Plasma]]|
weapon_accuracy=+0|
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weapon_accuracy=Irrelevant|
 
weapon_ftime=1.0 second|
 
weapon_ftime=1.0 second|
 
weapon_rtime=2.0 seconds|
 
weapon_rtime=2.0 seconds|
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weapon_looks=<b><font color="magenta">}</font></b>|
 
weapon_looks=<b><font color="magenta">}</font></b>|
 
weapon_description=''Plasma Shotgun, the best of both worlds!''|
 
weapon_description=''Plasma Shotgun, the best of both worlds!''|
weapon_other=Although the plasma shotgun is indeed a shotgun, it is unaffected by [[Traits#Army of the Dead|Army of the Dead]], because it's original damage is not the Shrapnel type. Also, none of top class assemblies are useful for this thing, especially Plasmatic Plasma Shotgun which probably is the most meaningless assembly possible.|
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weapon_other=This shotgun's blast has a max range of 15 tiles, a spread size of 3, and a falloff reduction rate of 5% per tile.
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Unlike the [[Combat shotgun]], the Plasma Shotgun doesn't require pumping inbetween shots, and it also reloads its entire clip at once when reloaded.
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The main special feature of this shotgun is it inflicting plasma type damage instead of shred type damage, which means unlike other shotguns that have their damage doubly reduced by enemy [[armor]], the Plasma Shotgun's damage will ignore half of an enemy's armor, leading to it inflicting substantially more damage than other similarly strength shotguns (aside when used against the rare enemy with significant plasma [[resistance]]). Its plasma damage also gives it the ability to destroy walls, though this is a double-edged sword as it means you can't [[corner shoot]] with the Plasma Shotgun without it destroying your cover, unless you're on a floor with a hard walls [[level event]] or in some other level with indestructible walls. For a final note, the Plasma Shotgun is unaffected by [[Army of the Dead]], because its original damage type is not Shrapnel.|
 
weapon_source=Possibly {{wiki|Ufo:_Aftermath|Ufo: Aftermath.}}}}
 
weapon_source=Possibly {{wiki|Ufo:_Aftermath|Ufo: Aftermath.}}}}

Revision as of 05:10, 6 June 2026

Game Data Strategy
Plasma shotgun
Damage: 7d3/7-21
Average Damage: 14 (at point blank)
Damage Type: Plasma
Accuracy: Irrelevant
Base Fire Time: 1.0 second
Base Reload Time: 2.0 seconds
Clip Size: 30 (consumes 3 per shot)
Ammunition: Power cell
Alternate Fire: None
Alternate Reload: None
How to get it: Random (12+)
Quote on pickup: Splash and they're dead!
Appearance: }
Ingame Description: Plasma Shotgun, the best of both worlds!
Comments/special: This shotgun's blast has a max range of 15 tiles, a spread size of 3, and a falloff reduction rate of 5% per tile.

Unlike the Combat shotgun, the Plasma Shotgun doesn't require pumping inbetween shots, and it also reloads its entire clip at once when reloaded.

The main special feature of this shotgun is it inflicting plasma type damage instead of shred type damage, which means unlike other shotguns that have their damage doubly reduced by enemy armor, the Plasma Shotgun's damage will ignore half of an enemy's armor, leading to it inflicting substantially more damage than other similarly strength shotguns (aside when used against the rare enemy with significant plasma resistance). Its plasma damage also gives it the ability to destroy walls, though this is a double-edged sword as it means you can't corner shoot with the Plasma Shotgun without it destroying your cover, unless you're on a floor with a hard walls level event or in some other level with indestructible walls. For a final note, the Plasma Shotgun is unaffected by Army of the Dead, because its original damage type is not Shrapnel.

Source: Possibly Ufo: Aftermath.
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