Difference between revisions of "Assault shotgun"
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m (noted single reload) |
Omega Tyrant (Talk | contribs) |
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{{ranged weapon| | {{ranged weapon| | ||
weapon_name=Assault shotgun| | weapon_name=Assault shotgun| | ||
| − | weapon_dmg=7d3/ | + | weapon_dmg=7d3/7-21| |
| − | weapon_avgdmg=14 | + | weapon_avgdmg=14 (at point blank) | |
weapon_dmgtype=[[Damage type#Shrapnel|Shrapnel]]| | weapon_dmgtype=[[Damage type#Shrapnel|Shrapnel]]| | ||
| − | weapon_accuracy= | + | weapon_accuracy=Irrelevant| |
weapon_ftime=1.0 second| | weapon_ftime=1.0 second| | ||
| − | weapon_rtime= | + | weapon_rtime=1.0 second| |
weapon_clip=6| | weapon_clip=6| | ||
weapon_ammo=[[Shotgun shell]]| | weapon_ammo=[[Shotgun shell]]| | ||
| Line 16: | Line 16: | ||
weapon_looks=<font color="magenta"><b>}</b></font>| | weapon_looks=<font color="magenta"><b>}</b></font>| | ||
weapon_description=''Big, bad and ugly.''| | weapon_description=''Big, bad and ugly.''| | ||
| − | weapon_other= | + | weapon_other=This shotgun's blast has a max range of 15 tiles, a spread size of 2, and a falloff reduction rate of 5% per tile. |
| + | |||
| + | Unlike the [[Combat shotgun]], the Assault Shotgun doesn't require pumping between shots.| | ||
weapon_source=Real life, basically a type of [http://en.wikipedia.org/wiki/Combat_shotgun combat shotgun].}} | weapon_source=Real life, basically a type of [http://en.wikipedia.org/wiki/Combat_shotgun combat shotgun].}} | ||
Latest revision as of 05:01, 6 June 2026
| Game Data | Strategy |
| Assault shotgun | |
| Damage: | 7d3/7-21 |
| Average Damage: | 14 (at point blank) |
| Damage Type: | Shrapnel |
| Accuracy: | Irrelevant |
| Base Fire Time: | 1.0 second |
| Base Reload Time: | 1.0 second |
| Clip Size: | 6 |
| Ammunition: | Shotgun shell |
| Alternate Fire: | None |
| Alternate Reload: | Full reload |
| How to get it: | Random (6+) |
| Quote on pickup: | None |
| Appearance: | } |
| Ingame Description: | Big, bad and ugly. |
| Comments/special: | This shotgun's blast has a max range of 15 tiles, a spread size of 2, and a falloff reduction rate of 5% per tile.
Unlike the Combat shotgun, the Assault Shotgun doesn't require pumping between shots. |
| Source: | Real life, basically a type of combat shotgun. |