| Nightmare mancubus
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| Appearance:
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M
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| Health:
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120
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| Armor:
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4
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| Accuracy:
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+3 melee, +3 ranged
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| Melee Damage:
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7d3 = 7-21 = 14
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| Projectile Damage:
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4d7 = 4-28 = 16: acid damage, radius 2
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| Speed:
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80%
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| Standard Depth:
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75+
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| Experience Value:
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695
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| Inventory:
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Rocket (x3)
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| AI habits:
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Uses items:
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No
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| Uses doors:
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Yes
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| Attack %:
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70
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| Special abilities:
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Takes no damage from fluids. Has 50% resistances to acid and melee damage, and is immune to knockback. Its ranged attack fires 3 projectiles: 1 directly at the player and one at each side, and each projectile may leave behind acid in its splash radius (random chance per each affected tile).
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| Ingame description:
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What's blue and has two rocket launchers? Something worse.
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| Comments/special:
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Will run through any fluid to reach the player. When this enemy fires, it'll immediately fire again unless the player is out of its vision or in melee range.
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