Difference between revisions of "Angel of Death"

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(Update for 0.10.0)
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monster_abilities=Takes no damage from [[fluids]]. Will [[infight]] other monsters when hit by one, but other monsters will not infight back (though since no ranged-attacking enemies spawn in the only level the Angel Of Death appears, it's impossible to see it infight).|
 
monster_abilities=Takes no damage from [[fluids]]. Will [[infight]] other monsters when hit by one, but other monsters will not infight back (though since no ranged-attacking enemies spawn in the only level the Angel Of Death appears, it's impossible to see it infight).|
 
monster_description=''Why doesn't a BFG work when you really need it? As if from a half forgotten nightmare, you encounter the harbinger of death...''|
 
monster_description=''Why doesn't a BFG work when you really need it? As if from a half forgotten nightmare, you encounter the harbinger of death...''|
monster_other=Hunts player precisely. Will run through any fluid to reach player.}}
+
monster_other=Hunts player precisely. Will run through any fluid to reach the player.}}

Revision as of 00:46, 4 September 2025

Game Data Strategy
Angel of Death
Appearance: A
Health: 250 + 10×difficulty2 = 260, 290, 340, 410, 500
Armor: 10
Accuracy: +8
Melee Damage: 9d3 = 9-27 = 18 avg
Projectile Damage: None
Speed: 150%
Standard Depth: Unholy Cathedral
Experience Value: 1000
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: N/A
Special abilities: Takes no damage from fluids. Will infight other monsters when hit by one, but other monsters will not infight back (though since no ranged-attacking enemies spawn in the only level the Angel Of Death appears, it's impossible to see it infight).
Ingame description: Why doesn't a BFG work when you really need it? As if from a half forgotten nightmare, you encounter the harbinger of death...
Comments/special: Hunts player precisely. Will run through any fluid to reach the player.
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