Difference between revisions of "Shambler"

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(Update for 0.10.0. Also correcting some other wrong data)
 
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monster_ac=3|
 
monster_ac=3|
 
monster_acc=+4 melee, +4 ranged|
 
monster_acc=+4 melee, +4 ranged|
monster_melee=1d3+8 = 9-11 = 10 avg|
+
monster_melee=5d3 = 5-15 = 10 avg|
 
monster_projectile=4d5 = 4-20 = 12 avg: [[damage type#plasma|plasma damage]]|
 
monster_projectile=4d5 = 4-20 = 12 avg: [[damage type#plasma|plasma damage]]|
 
monster_speed=100%|
 
monster_speed=100%|
monster_dlvl=[[Hell's Armory]], [[Deimos Lab]], or 80 and lower on A100|
+
monster_dlvl=[[Hell's Armory]], [[Deimos Lab]], or 60 and lower on A100|
 
monster_xp=608|
 
monster_xp=608|
 
monster_inventory=None|
 
monster_inventory=None|
 
monster_pickup=No|
 
monster_pickup=No|
 
monster_doors=Yes|
 
monster_doors=Yes|
monster_atkchance=30|
+
monster_atkchance=75|
monster_abilities=Takes no damage from [[fluids]]. Teleportation (16% chance per action), health regeneration (+1 HP per action).|
+
monster_abilities=Takes no damage from [[fluids]]. May randomly teleport (15% chance per action), where if it does it'll teleport onto a random tile within a radius of 8 around the player. It additionally passively regenerates health (+1 HP per action).|
 
monster_description=''Even other monsters fear him, so expect a clobbering. He shrugs off explosions. Good luck.''|
 
monster_description=''Even other monsters fear him, so expect a clobbering. He shrugs off explosions. Good luck.''|
monster_other=Will run through any fluid to reach player.}}
+
monster_other=Hunts player precisely, will run through any fluid to reach player. Its projectile is additionally unusually difficult to [[dodge]], though it'll create no explosion on impact unlike most other single-shot projectiles. Despite its ingame description saying it "shrugs off explosions", it doesn't have any [[resistance]]s to explosive weapons.}}

Latest revision as of 23:45, 3 September 2025

Game Data Strategy
Shambler
Appearance: B
Health: 80+5×difficulty2 = 85,100,125,160,205
Armor: 3
Accuracy: +4 melee, +4 ranged
Melee Damage: 5d3 = 5-15 = 10 avg
Projectile Damage: 4d5 = 4-20 = 12 avg: plasma damage
Speed: 100%
Standard Depth: Hell's Armory, Deimos Lab, or 60 and lower on A100
Experience Value: 608
Inventory: None
AI habits: Uses items: No
Uses doors: Yes
Attack %: 75
Special abilities: Takes no damage from fluids. May randomly teleport (15% chance per action), where if it does it'll teleport onto a random tile within a radius of 8 around the player. It additionally passively regenerates health (+1 HP per action).
Ingame description: Even other monsters fear him, so expect a clobbering. He shrugs off explosions. Good luck.
Comments/special: Hunts player precisely, will run through any fluid to reach player. Its projectile is additionally unusually difficult to dodge, though it'll create no explosion on impact unlike most other single-shot projectiles. Despite its ingame description saying it "shrugs off explosions", it doesn't have any resistances to explosive weapons.
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