Difference between revisions of "Lost soul"

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(Update for 0.10.0)
 
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monster_hp=10|
 
monster_hp=10|
 
monster_ac=0|
 
monster_ac=0|
monster_acc=+12 melee (if it's charge connects, see below)|
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monster_acc=+12 melee (if its charge connects, see below)|
monster_melee=1d3+4 = 5-7 = 6 avg|
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monster_melee=3d3 = 3-9 = 6 avg|
 
monster_projectile=None|
 
monster_projectile=None|
monster_speed=Varies|
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monster_speed=100%|
 
monster_dlvl=6-16|
 
monster_dlvl=6-16|
 
monster_xp=47|
 
monster_xp=47|
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monster_pickup=No|
 
monster_pickup=No|
 
monster_doors=No|
 
monster_doors=No|
monster_atkchance=N/A|
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monster_atkchance=60%|
monster_abilities=Takes no damage from [[fluids]]. Has 50% bullet and 75% fire resistance.|
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monster_abilities=This enemy flies, so it is immune to both damage and movement-slowing from [[fluids]]. Has 50% bullet and 75% fire resistance.|
 
monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''|
 
monster_description=''Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...''|
monster_other=Leaves no corpse on death. Will run through any fluid to reach the player (and is safe from them). Normally moves slowly, but becomes very fast when it charges to attack. The player can move out of the way of a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit.}}
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monster_other=Leaves no [[corpse]] on death. Will run through any fluid to reach the player. Will not [[infight]] with other monsters. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can [[dodge]] a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles.}}

Latest revision as of 17:24, 3 September 2025

Game Data Strategy
Lost soul
Appearance: s
Health: 10
Armor: 0
Accuracy: +12 melee (if its charge connects, see below)
Melee Damage: 3d3 = 3-9 = 6 avg
Projectile Damage: None
Speed: 100%
Standard Depth: 6-16
Experience Value: 47
Inventory: None
AI habits: Uses items: No
Uses doors: No
Attack %: 60%
Special abilities: This enemy flies, so it is immune to both damage and movement-slowing from fluids. Has 50% bullet and 75% fire resistance.
Ingame description: Quick, flying, fiery skull. These are the souls lost in hell. Let them rest in peace. Or rather, in pieces...
Comments/special: Leaves no corpse on death. Will run through any fluid to reach the player. Will not infight with other monsters. Normally has 100% speed, but will charge the player when it attacks, with its speed going up to 400% while charging. The player can dodge a charging Lost Soul, and when it charges it will keep flying in a straight line until it hits the player, another monster, or a wall. A Lost Soul will additionally stop charging if it is hit, or has traveled 15 tiles.
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